SCENARIO #001 · FACIAL FEATURES & GAZE MICRO-EXPRESSIONS · OUTSIDE-ROI DRIFT: 0 PX

Eye-Contact Gaze Redirect to Camera

Redirect off-axis eyes to look directly into the camera lens while keeping facial bone structure and makeup 100% locked.

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Eye-Contact Gaze Redirect to Camera — Before / #FF9000 ROI Mask / After
Before (Anchor) → #FF9000 Surgical ROI Mask (mask: eyes · Lock: face, hair · 12px feather) → After (0px Unmasked Pixel Drift)

Surgical Mask Guardrails & Prompt Spec

ParameterSpecification
Scenario ID#001 (eye-contact-gaze-redirect)
Target Anatomy Regionface
Mask & Pixel-Lock Specmask: eyes · Lock: face, hair · 12px feather (Outside-ROI Drift: 0 px)
Pre-Calibrated PromptDirect focused eye contact looking straight into the 85mm camera lens, crisp corneal catchlights, preserve exact facial identity.

Frequently Asked Questions

How do I apply Eye-Contact Gaze Redirect to Camera without changing the character's face or background?

Redirect off-axis eyes to look directly into the camera lens while keeping facial bone structure and makeup 100% locked. — PornCut isolates only the face mask (mask: eyes · Lock: face, hair · 12px feather) and hard-locks every pixel outside the feather boundary.